Earthdawn Revisited - T'Skrang

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Appearance:
T’skrang are reptilian beings with a flair for the dramatic. They average 5 feet 9 inches tall, and their tails add another 6 feet of length. T’skrang weigh an average of 200 pounds, of which nearly 40 is the tail. T’skrang skin color ranges from verdant green to green-yellow or green-blue, with aqua-blue and even sunset-red variants.

T’skrang have cauliflower-shaped ears set into the sides of their heads.

The t’skrang mature physically by the age of 10, and often live 80 or more years. The t’skrang talent for tale-telling casts doubt on their claims of a 181-year-old t’skrang, particularly because careful dwarven observations place the oldest known t’skrang at a mere 115. T’skrang scholars blame this variance on faulty dwarven calculations, which of course the dwarfs vigorously deny.

Mentality:
T’skrang give primary loyalty to their families, though like humans, they can transfer this loyalty to tribes and nations. Some individuals pledge their loyalty to other races’ societies, but merchant/pirate federations are the closest thing to a nation the t’skrang have built for themselves. Females lead t’skrang society, which is matriarchal in most aspects. T’skrang prefer to live in roofed dwellings along bodies of water, and submerge portions of their homes. T’skrang love to swim and immerse themselves in water, becoming sulky and irritable if unable to do so at least once a week.

Background:
As they were considered relatively wealthy, many T’skrang communities founded Kaers based around caves with natural rivers and lakes.

T’skrang consider members of the other Namegiver races rather dull and boring. In turn, most other Namegiver races consider T’skrang overly flamboyant and somewhat frivolous. All races agree that each holds a unique and necessary place in the society of Barsaive, and so agree to disagree.

Names:
T'skrang surnames are matters of immense personal pride as they keep long family lineages. Their names are ancient and passed down through the generations allegedly they were originally given to them by the Great Dragons of the last age. Though nobody outside T'Skrang take that claim particularly seriously. These names always take the form of a consonant an apostrophe and a one or two sylable ending with a strong vowel sound. (e.g. K'Meen, G'Doom, S'Leveen)

Mechanics:

 * Aquatic - +2 to Athletics rolls to swim and can hold your breath underwater for 15 minutes.
 * Cold-blooded - Suffer -4 to rolls to resist extreme cold and take +4 to any cold damage.
 * Natural Armour - T’Skrang Scales are about as thick as leather armour so give +2 armour.
 * Tail - A T’Skrang’s tail is surprisingly strong and can be used as a weapon doing +d6 damage.

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