Gunner Able Exp Log

Crew of the Final Offer

Advances so far:
500 exp from character gen: 200 exp from session 1 (The Maiden Voyage and the distress signal) [Total: 700] 300 exp from session 2 (The exploration of the ruined eldar temple and discovery of the warp gateway) [Total: 1000]
 * Background - Crusade: Call to War (150)
 * Ballistic skill +5% (100)
 * Ballistic skill +10% (250) [Spent: 500]
 * Trade: Void Farer (100)
 * Agility +5% (100) [Spent: 700]
 * Dodge (100)
 * Willpower +5% (100)

200 exp (The journey to and meeting the elders of New Terra) [Total: 1200] 400 exp (The attack on the Roark and revealing the false Emperor) [Total: 1600] 200 exp (The return to Nix and the Ork raider attack) [Total: 1800] 300 exp (Discovering the old captain and getting forced into a warp journey, plus mutant hunting) [Total: 2100] 300 exp (The Warp Journey with the Pheer Cats) [Total: 2400] 300 exp (Visiting Echidna and accidentally drugging the Captains date) [Total: 2700] 200 exp (Angels Numinus and a Frosty Demon) [Total: 2900] 300 exp (Breaking the Astartes Blockade and uncovering the secrets of the Furious Assault. [Total: 3200] 300 exp (Exploring the cave, rescuing the Priest and killing the vampire things) [Total: 3500] 200 exp (The revelation that the Explorators have been poisoned by Red MIst, freezing them and the debrief that followed) [Total: 3700] 200 exp (Leaving the system and handing off the Explorators at Echidna, then commissioning a new ship) [Total: 3900] 200 exp (Visiting Typhone and initial investigations into the raiders) [Total: 4100] 300 exp (Investigating the bandits of Typhone, Gears burns down a building and we investigate with surprisingly effective tank-based diplomacy) 200 exp (Finalising the deal with the Umbari, setting up the party and unveiling the conspiracy on the ship. Receiving the message to go to Footfall.) 200 exp (The Journey to Footfall to find out about the Dread Pearl, uncovering the assassin who killed Glorithia Hax) 200 experience (Meeting the Kroot, attending the inability party and learning of the auction for tickets to the foretelling) 200 experience (Ambushed by Ogryns and attending the foretelling) 200 experience (The start of the race, saving Charlabelle and the ambush outside Footfall station) Total Exp earned: 4,500+ 5,400 = 9,300 (Rank 3 at 10,000 Exp)
 * Scrutiny (100) [Spent: 1000]
 * Awareness (100)
 * Literacy (100) [Spent: 1200]
 * Willpower +10% (250) [Spent: 1450]
 * Strength +5% (250) [Spent: 1700]
 * Perception +10% (250)
 * Agility +10% (250)
 * Gamble comes to (100) [Spent: 2300]
 * No spend yet
 * No spend yet
 * Intelligence +5% (500) [Spent: 2800]
 * Tech Use (200)
 * Quick Draw (200) [Spent: 3200]
 * No spend yet
 * No spend yet
 * No spend yet
 * Polyglot (500)
 * Speak High Gothic (200)
 * Speak Kroot (200) (Spent 4100)
 * Drive: Ground Vehicle (100)
 * Command (200)
 * Scrutiny +10% (200)
 * Hatred: Space Marines (200)
 * Pilot (Starships) +10% (200)
 * Dodge +10% (200)
 * Pilot (Flyers) +10% (200)

Total Exp Spent: 5,000 in ranked increases + 200 for insanity reduction (including the 500 starting). (Base: 4,500)

Exp Remaining: 0

Note: Available Purchases:
Rank 1:
 * Secret Tongue (Rogue Trader) 100 Skill
 * Sound Constitution (x2) 200 Talent

Rank 2:
 * Common Lore (Tech) 200 Skill
 * Drive (Skimmer/Hover) 100 Skill
 * Forbidden Lore (Pirates) 200 Skill
 * Secret Tongue (Military) 200 Skill
 * Secret Tongue (Underdeck) 200 Skill
 * Die Hard 200 Talent
 * Hatred (Pirates) 200 Talent
 * Paranoia 200 Talent
 * Sound Constitution 200 Talent
 * Takedown 200 Talent
 * True Grit 200 Talent

Attributes:  Rank 3 Advances: (Not yet available) 
 * Weapon Skill +5% (250)
 * Ballistic Skill + 15% (500)
 * Strength +5% (250)
 * Toughness +5% (250)
 * Agility +15% (500)
 * Intelligence +10% (750)
 * Perception +15% (750)
 * Willpower +15% (500)
 * Fellowship +5% (500)
 * Awareness +10 200 Skill Awareness
 * Charm 200 Skill
 * Ciphers (Mercenary Cant) 200 Skill
 * Command +10 200 Skill
 * Common Lore (Adeptus Arbites) 200 Skill
 * Common Lore (Imperial Guard) 200 Skill
 * Decieve 200 Skill
 * Navigation (Stellar) +10 200 Skill
 * Pilot (Flyers) +20 200 Skill
 * Pilot (Personal) 200 Skill
 * Pilot (Space Craft) +20 200 Skill
 * Survival 200 Skill
 * Air of Authority 200 Talent Fel 30
 * Bulging Biceps 200 Talent S 45
 * Double Team 200 Talent
 * Hardy 200 Talent T 40
 * Rapid Reload 200 Talent
 * Sound Constitution (x2) 200 Talent
 * Basic Weapon Training (Universal) 500 Talent