Earthdawn: Revisited

Welcome to Barsaive:
It is the 4th age of the world, an age of magic.

However when magic grew too commonplace, too powerful, the walls between worlds broke down. The creatures known as Horrors came like a tide and the surface world was scourged clean of civilisation.

For 370 years the doors of the Dwarven Kingdom of Throal were sealed. Dwarves, Elves, Men, Orks, Trolls, Windlings, Obsidimen and T'Skrang have sheltered beneath the vast mountain and in the many lesser shelters of the kingdom, generations living and dying without ever seeing the sun of feeling a fresh breeze.

Tentatively civilisation has returned, but the Horrors did not leave the world unmolested. Beasts have been twisted by magic and hold no fear of fire or axe. Vast swathes of the map remain blank and unexplored. Demonic Horrors lurk in the ruins of once thriving underground shelters, an empire of slavers looks to reconquer their lost province. Aggressive raider clans and expansionist city-states vie for supremacy whilst monsters lurk in the still unexplored wilds just off the path and nobody really knows what the Dragons are up to. Amidst this chaos there are opportunities for brave souls to forge a legend for themselves that will endure long after stones have turned to dust.