JW - Character sheet

Jane Walker (Arch Militant) – Loyal, Fierce Skills Talents and Traits

+5 to Command checks while on spaceship

Void Accustomed

Light Sleeper

Nerves of Steel

+5 to Willpower and Fellowship on spaceship

Basic Weapon Training

Pistol Weapon Training

Melee Weapon Training

Thrown Weapon Training

Sound Constitution

Ship Board Fighter

Quick Draw

Weapon Master (Melee) +10 to hit, +2 dmg, +2 initiative

Weapons –

Sword (Good Craftsmanship)

Dmg = d10           Pen = 2

Mono Upgrade, +5 to hit, Balanced

Eldar Power Lance

Dmg = d10+4E   Pen = 5

Balanced, Power Field

Helgun (Good Craftsmanship)

Dmg = d10+4      Pen = 7

Rng = 110 m        ROF = 5 / 3 Burst               Reload = 2 actions

Reliable

Gear –

Enforcer Heavy Carapace (Best Quality)

Bolt Shell Keepsake

Medkit

Manacles

Data Slate full of wanted bounties

Arms Coffer

3 Doses of Stim

Dress Armour Body Glove

Micro Bead

Void Suit

Wounds = 14

Insanity = 4

Fate Points = 4