Earthdawn Revisited - Savage Worlds

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This game uses Savage Worlds: Adventure Edition - You can find the PDF: here

However the rules are simple:

Each dice or attribute or skill has a die type (D4, D6, D8, D10 or D12)

You roll the relevant die (As shown on your character sheet) and you generally want to get a 4 or better to succeed..

Some rolls with have bonuses or penalties to them.

Your characters are important heroes called Wildcards, this means that unlike most NPCs, you get an extra D6 to roll along with your skill die. You then pick the highest from these two.

The full rules are a little more complex, but not by much.

Hitting things with magic/archery/melee:


 * Base difficulty:
 * Animate creatures/people (in Melee) [Their Parry total]
 * Animate creatures/people (Ranged/spells) [Their Evasion total]
 * Stationary targets: 2
 * Slow moving targets: 4 (e.g. Something thrown by hand or swinging on a rope)
 * Fast moving target 6 (e.g. something propelled at high speed such as an arrow)
 * Normal penalties: (At range only)
 * Medium range -2
 * Long range -4
 * Extreme range -8
 * Called shots:
 * Normal: -0 (e.g. A Dwarf or Troll, a door, A large barrel etc...)
 * Small target -2 (e.g. a housecat, a human limb, a windling, a sword etc...)
 * Very small target -4 (e.g. A hand, a head, a football, a bottle etc...)
 * Tiny target: -6 (A mouse, an arrow (head on), a gap in plate armour, a playing card etc...)

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