Fallout - Skills

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What attributes do:

 * Strength - Lifting, melee combat, overall health.
 * Perception - Noticing things and situational awareness.
 * Endurance - Lifting, surviving hardship and overall health
 * Charisma - How good you are with people
 * Intelligence - Abstract problem solving and depth of knowledge.
 * Agility - Acts of manual dexterity and bodily coordination.
 * Luck - How much the universe likes you.

Mental (Mostly Intelligence and Perception)

 * Humanities -Knowledge of History, Geography, language and culture, both pre and post-war.
 * Investigation- Searching and Finding information from physical evidence and recreating events.
 * Medicine- Diagnosing and healing injuries.
 * Science - Knowledge of physics, biology, chemistry, astronomy and other derived fields.
 * Security- Disabling, setting and bypassing security such as locks, traps, tripwires and other devices
 * Survival- Cooking, navigation, foraging, camping, tracking, hunting and other ways of staying alive.

Physical (Mostly Agility and Strength)

 * Athletics- Running, Climbing, Swimming, Jumping and other ways of getting around.
 * Brawl- Fighting without weapons including pugilism and martial arts.
 * Melee Weapons- Fighting with blades, bludgeons, entrenching tools and other handheld weapons.
 * Pilot - covers; Boats, Cars, Planes, Vertibirds and other mechanical devices you steer.
 * Sneaking - Hiding, moving silently and otherwise avoiding detection.
 * Throwing/Projectiles - Using darts, bows, grenades and other muscle powered forms of ranged attack.

Technical (mostly intelligence)

 * Crafts - Making non-technical things. Covers carpentry, drawing/painting, pottery and so on
 * Demolitions/Explosives- Safely using and making explosive, cannons, mines and grenades
 * Electronics- using and repairing electronics from terminals and Pip-boys to robots and generators.
 * Energy Weapons- Laser and plasma weapons and other forms of excited energy.
 * Kinetic Weapons- Slug throwers and rail guns that fire lumps of metal at people really fast.
 * Mechanics- Using, maintaining and repairing all types of vehicles.

Social (Mostly Charisma)
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 * Animal Handling - Dealing with animals, which may include; riding, taming and calming them.
 * Empathy- reading other people and understanding what they are thinking/doing.
 * Intimidation- Getting people to do what you want through threats and intimidation.
 * Persuasion- The art of the bargain. Getting people to give you what you want.
 * Socialise- Making friends, improving your reputation and otherwise seeming charming and reliable as well as communicating with words and writing.
 * Subterfuge- Convincing people of something by the use of lies and manipulation.