Ars Magica - The coven of Martin Mere

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The Coven
The island is about 9000 feet long and about 4000 feet wide at it's widest point. The Pale green areas are a few feet above the water level. The dark green areas are over 10 feet above the water level.

The central coven complex has: 5x mini-towers 60 feet across (1 basement level, 2 floors above ground) Currently:


 * Tower 1: Nika (With an empty guest lab in the basement)
 * Tower 2: Gilbert (With an empty guest lab in the basement)
 * Tower 3: Richard and Yvonne (With an empty guest lab in the basement)
 * Tower 4: Marcus and Aldreda (with Marcia's lab in the basement)
 * Tower 5: Law's tower (With an empty guest lab in the basement)

Each tower has one basement lab and one top floor lab, with two bedrooms on the ground floor. The spare bedrooms are sometimes occupied by dumping ground victims. Some of the labs (Such as the one in Nika's tower) are fully equipped as they contain the non-transferable equipment of former apprentices.

There are four interior buildings made from lumber and local stone rather than magic. Each building is two storeys tall. Interior building


 * 1: Kitchen and storehouse with grog sleeping chambers above. Outside is the lumber shed. Interior building
 * 2: Library and formal coven meeting/ritual space, Possibly one of the most secure buildings, with thick oak doors. This is where the Aegis ritual is conducted. Interior building
 * 3: A large communal Hall with rooms for guests and grogs above. This is where meals are eaten by grogs and magi alike. Interior building
 * 4: Newly built nursery and schoolhouse. With two bedrooms above (for parents, wet-nurses or visiting tutors). The towers are joined by a 6 foot tall stone wall that joins them all and provides a modest defence, made from local stone.

On the South side of the island is a regio leading to a set of caverns and a Faerie trod.

Magi:
Nika Ex Tremere - Current leader of the coven and Terram specialist, responsible for the enchanted bridge that leads to the coven.

Marcus Ex Bonisagus - Research mage with wife, child and familiar, currently working to unshackle himself from his mysterious sister.

Gilbert Ex Mercere - Faerie blooded Gifted member of his house, messenger and warrior.

Richard de Samlesbury Ex Miscelania - A landed knight, shunned by his family for his odd beliefs and queer habits, like turning in to a bear...

Lawrence Ex Tremere (Missing believed to have passed in to Final Twilight, having made several arcane treasures to help others.)

Bojan/Bojana Ex Tremere (Moved to the Covenant of Bradbonicum)

Kevin the Miffed (Died Autumn 1215 to half a dozen Demonic Spiders summoned by Simon the Fell Apprentice)

Companions
Susan de Chambous - Failed apprentice and horse whisperer

Aldreda Tait - Wife of Marcus, Mother of Prima and expert teacher and well read schollar.

Yvonne de Salmesbury (Nee: Arascain) - Renowned psaltery player, host to an Angel and wife of Richard.

Grogs:
William of Wiswell - A miner of incredible strength and a good sword arm

Godfrey the Stuttering Squire - Apprentice to Richard, has a stutter and dreams of becoming a knight.

Apprentices
Phillip Aurensson - Susan's first child, an ungifted young boy of sunny dispossition.

Tertious Foundlingson - Child of one of the grogs, born unfortunately deformed, with three faces and a blatant magical air about him.

David de Samlesbury - A young adventurous boy of faerie blood destined to fight the Formori, Child of Richard and Yvonne

Prima Tait (Aurelia) - A quiet "golden" child, with Faerie blood. Child of Marcus and Aldreda.

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