The Barrens LARP



All know the story of Agnes, the Silver Flame, who led the Cult of Divine Fire and drove the mightiest Empire in history out of the Dominion of Flameguard - a lion cowed by flame.

Some know of the decline of a once great noble family, the failure of their fortunes and their exploitation at the hands of political rivals.

None know what lies in the Barrens, that stretch of wasteland that spans the whole north of the continent that the flame and the lion inhabit, from the cliff in the Dominion of Flameguard's northeastern reaches, to the lion's 'forepaws' - the northernmost provinces of the Empire.

In the East, the lion has woken from its slumber and threatens Flameguard once more. Flameguard seeks the means to defend itself against the old threat.

The Highness of Flameguard has gifted your noble family with a dubious honour and a mandate. You are to travel into the Barrens, to settle and maintain control. The Dominion needs Vis, the substance of pure magical potential, if it is to end the threat of the lion on its doorstep once and for all.

You are the people set with this task: Leaders, nobles, priests, scholars, holders of secrets (magical and otherwise), outsiders, mercenaries and vagabonds.

Only one certainty exists; the family and the world will never be the same again, once you enter... The Barrens.

The Barrens will be a live roleplaying campaign of finite length. It will use the FATE Core system with some custom mechanics. Players will be members of the noble family or their entourage, led by an Arl, recently appointed Arl of the Barrens by the Highness of the Dominion of Flameguard. The game will focus on the excitement and danger of exploring and settling the unknown, the tightrope of social and political interactions, and the perils and rewards of magic.

Character Archetypes:

Rules

The player characters:

Notable NPCs and their factions

The World The World Map
 * The Faith
 * The Nobility

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