Earthdawn Revisited - Warrior

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Warrior:

 * Pre-requisites: Melee D8 and Shooting D6
 * Benefits:
 * Arcane Background: Warrior
 * Warriors treat their strength as 1 die higher for determining their Encumberance and Minimum Strength to use armour, weapons and equipment without penalty. (This stacks with the Brawny edge if you have it) They also get a free reroll on Vigor rolls made to survive environmental hazards (see Hazards, page 125).
 * You may select 2 Warrior Adept edges from the list below:

Adept Edges that only Warriors can take:


 * Oak Skin (+2 armour in addition to worn armour)
 * Stone Skin (a further +2 armour) - Requires Oak Skin
 * Armour Penetrating Blow (ignore the first 2 points of any armour)
 * Draconic Might (+4 to strength based rolls purely for impressing people with powerful feats. Also gain +2 to any social rolls to impress or intimidate people who saw you.)
 * Far-Strike: A Warrior can strike the target from a significant distance (On the other side of the same room, up a tree or otherwise out of reach with their melee weapon)
 * Improved Block (+2 to Parry when armed)
 * Improved Counter-Attack (Free attack at no penalty against anybody who failed to hit you)
 * Improved Dodge (-2 to all ranged attacks they are expecting, +2 to evade area attacks)
 * Improved Frenzy (If you frenzy you can get roll an extra skill die when making up to 2 attacks. Though you must still use multi-action as normal to get the extra attacks first.)
 * Even Harder to Kill (Ignore wound penalties when making a roll to see if you bleed out. Also if you ever die, roll a die and on an even number you survive.)
 * Skyward Leap (as Air Sailor/Sky Raider)
 * Bruiser (Fists do Str +D6 (or raise damage die two levels) and gain +2 toughness, but this doesn’t make your fist natural weapons and your opponent will get +2 as normal if they attack you with a weapon.)
 * Martial Warrior (Never considered unarmed gain +2 to Melee rolls when unarmed and fists do Str+d6 damage.)
 * Improved Nerves of Steel (The Hero ignores 2 points of wound penalties)
 * Improved Trademark Weapon: Gain +2 to all uses of a single specific relic or heirloom weapon.
 * Improved Arcane Resistance: Arcane skills targeting the character have a -4 penalty and damaged inflicted by magic is reduced by 4.
 * Two-Weapon fighter (Character is ambidextrous and does not take penalty for attacking with a second weapon)

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