The Ship - Original Sci-fi setting

The characters:

 * Professor Leonardo Saltsin (M) - Nicola - Absent-minded Scientist Mycologist/toxicologist - got blamed for somebody else using his work in a terrorist attack.
 * Sarah Landry (F) - Beth - Public relations office for a university or other science institution.Public relations for science, turned to protesting terraforming of life-bearing worlds and eventually sabotaged machines to stop it.
 * Stan Raban (M) - Majick - A former mercenary with a company called Black Star who committed some serious crimes but now seeks redemption for them.
 * Vaughn Llewellyn (M) - Dave - A former journalist - joined a government office and leaked a lot of damning information.
 * Simón Ibáñez (M) - John - Industrial Union Agitator set-up for the negligent murder of a co-worker when he refused to take a bribe.
 * Marcus Pearl (M) - Alex - Criminal Syndicate - A manufacturer of illegal chips. Managed to cover for the rest of his syndicate but was personally captured.

Experience track and the story so far:

 * Episode 1: 1 exp

Total: 17 exp
 * Episode 2: 2 exp
 * Episode 3: 2 exp
 * Episode 4: 3 exp
 * Episode 5: 3 exp
 * Episode 6: 3 exp
 * Episode 7: 2 exp
 * Episode 8: 2 exp

Experience costs:
Skills: to raise by 1 level. Attributes: To raise by 1 level.
 * Rank 0: 5xp (3xp if speciality)
 * Rank 1: 10xp (6xp if speciality)
 * Rank 2: 15xp (9xp if speciality)
 * Rank 3: 20xp (12xp if speciality)
 * Rank 4: 25xp (15xp if speciality)
 * 0,1 or 2 = 5 (or 3 if speciality)
 * 3,4 or 5 = 10 (or 6 if speciality)
 * 6,7 or 8 = 15 (or 9 if speciality)
 * 9,10 or 11 = 20 (or 12 if speciality)
 * 12,13 or 14 = 25 (or 15 if speciality)
 * 15, 16 or 17 = 30 (or 18 if speciality)
 * 18+ = 35 (or 21 if speciality)

The ship:
An unknown vessel found floating in the Mu Herculis system seemingly of alien design.

Ship names so far:
Black Pearl

Iwatani Tōru

Herald of Free Enterprise (including fake transponder ID)

The Green Dragon (including fake transponder ID in Cee-Cee)

Things you can do in Ship Combat:
Some ship actions says that it gives a bonus to something else, you roll the appropriate skill and depending on what you get gives a bonus (or penalty): Preparation phase: Pilot phase: Operations phase: Weapons phase: (These all use Agility + Gunnery) Damage Effect (Damage inflicted less any armour) Hit Locations:
 * 2-4 (gives -2), 5-7 (gives -1), 8-10 (gives +0) 11-13 (gives +1) 14-16 (Gives +2), 17-21 (Gives +3)
 * Command - Give a bonus by using Wits + Empathy, Intimidation or Charm to coordinate everybody else's efforts.
 * Divert Power - Use Ops + Electronics to increase power to a specific system in the subsequent phases, which gives a bonus to Piloting, Scanning or one of the weapons.
 * Electronic Warfare - Use Ops + Hacking to apply a penalty to the enemies weapons or piloting.
 * Piloting: Make an opposed Ops + Space pilot roll against the enemy. The Winner goes first and may get bonus manoeuvre points. Decide how to split up your manoeuvre points (Your ship has a base of 8 which can be increased on a good roll. This can be divided between distance moved and evasion. Evasion gives a penalty for the enemy to hit you.)
 * Scanning for weaknesses - Give a bonus to hit with the Gravity gun or the Beam laser.
 * Do repairs: Use Ops + Mechanics or Ops + Structure to repair a part of the ship if it is damaged.
 * Beam Lasers (long range cutting beam) Do 2D6 damage long range
 * Gravity Gun: Can either be used to penalise the enemy weapons or make a devastating short range attack. 1D6 damage but ignores all armour and hits internal systems
 * Point defence lasers (anti-missile) A success on the gunnery roll destroys a single incoming missile, bigger successes means extra missiles are destroyed.
 * 0 or less No damage
 * 1–4 Single Hit
 * 5–8 Two Single Hits
 * 9–12 Double Hit
 * 13–16 Three Single Hits
 * 17–20 Two Single Hits, Double Hit
 * 21–24 Two Double Hits

The Implants
Found in the medical bay of the ship, each implant had its own colour and burrowed in to the flesh of the person who selected it. They seem to allow both a telepathic contact with each other, a sensation of where people are within the ship and have also caused some strange physiological changes.

Currently they have given access to: Those who have gone through the transformation have access to: The full extent of the changes that these implants can enact are unknown.
 * Non-restricted doors and lights
 * Artificial gravity and environmental controls (within safe bounds)
 * The Fabricator (A sort of multi-purpose 3-D printer)
 * Equipment Storage areas in the Cargo bay.
 * Internal and external Sensors
 * Communications
 * Propulsion
 * Most equipment (e.g. the medical bay)
 * Defence systems
 * The armoury
 * Inter-stellar propulsion.
 * The Shuttles
 * Internal security systems

Locations:
This shows the full extent of human exploration of the stars so far. Gradually reaching out over generations. (click on it for larger version)

Gliese 667A - AKA Cee-Cee
A system that has been settled and terraformed for a while now. The civilised edge of the frontier of human exploration. Now that the relays to its neighbouring systems have opened up. This is where the majority of the characters were born.

Notable Landmarks:

 * Stars: (Stars A&B are a tight binary and much dimmer Star C orbits both of them)
 * Gliese 667 A - A K-Type (Main sequence Orange dwarf star)
 * No planets (too close to Gliese 667 B)
 * Gliese 667 B - A K-Type (Main sequence Orange dwarf star)
 * No planets (too close to Gliese 667 A)
 * Gliese 667 C - A K-Type (Main sequence Orange dwarf star)
 * Planets:
 * A - A mercury-like ball of uninhabitable rock
 * B - A large rocky planet with an atmosphere, but too hot and heavy to be inhabitable
 * C - (AKA Cee-Cee) An Earth-like world, slightly heavier than normal.
 * It was once home to a natural biosphere but this was largely wiped out by terraforming.
 * Hosts large oceans and 3 rough continental areas.
 * Has been settled for nearly 80 years now.
 * Served by a series of space elevators around the equator.
 * Habitation and Manufacturing hub of the system.
 * D - A wet rocky planet about 3 times the mass of Earth, makes it nearly uninhabitable. Once held the name CC and was believed to be the third planet in the system, until Gliese 667Cc and Gliese 667Ca were discovered.
 * Asteroid belt - A fairly thin belt. The few major rocks here were mined out early in settlement.
 * E - (AKA: Elsa) A cold rocky planet with ice heated by orbital lenses to make it more hospitable. Now boasts a thriving population. Mostly involved in fishing the newly melted and seeded oceans.
 * F - A neptune-like ball of cold gas.
 * G - A relatively small gas-giant.home to numerous orbital platforms that mine the planet for Hydrogen, oxygen and methane. Also the hub of large scale space ship and habitat manufacture.
 * Artificial structures: (Only the largest structures are mentioned, there are numerous smaller ones)
 * The Relays (Near the LeGrange point of the Gliese 667 C system)
 * The power generators (In close orbit of Gliese 667 A&B)
 * Lacking a decent asteroid belt most activity is centred on planetary exploitation. So no astroid belt stations.
 * Wheelhouse in high orbit of Cee-Cee (largely residential and manufacturing)
 * Prodigy Terminal High orbit of Cee-Cee Commercial space elevator transit.
 * Aura Station - Polar orbit of Cee-Cee Communications and broadcast station.
 * Reverie (AKA Fish-port) around Elsa. Commercial space elevator transit.
 * Magni Colony around Gliese 667 Cg (the gas giant) - a fuel processing station.
 * Demeter Shipyards around Gliese 667 Cg (the gas giant) - shipyards.
 * Fort Persephone - A Solar Protectorate military station around Cee-Cee supporting the planetary government.
 * Fort Hades - A Solar Protectorate station around Elsa. Largely a boring garrison posting for unlucky soldiers.
 * Fort Anna - A Solar Protectorate station above the planetary plane, primarily an observation platform and traffic monitoring station, but also serves as home to the local fleet that monitors the system. It's unusual placement means that it's can see most of the system at the same time.

Mu Herculis - AKA the Hercules system
A newly opened frontier world. Terraforming efforts have only recently begun and none of the worlds are yet inhabitable so all structures on the planets are sealed containers. Terraforming is likely to take decades depending on the world.

Notable landmarks:

 * Stars
 * Mu Herculis Alpha - A main sequence star similar to Sol, but about 10% bigger. The main star of the system.
 * Mu Herculis Beta - One of a pair of red dwarves that orbit each other
 * Mu Herculis Delta - One of a pair of red dwarves that orbit each other
 * Planets:
 * Hooper - Dry rocky planet (0.34g) - un-terraformable
 * Carbine - Dry Rocky planet (0.87g) - desolate (Three penal terraformers and a commercial terraformer)
 * Cauldron - Hot, wet and acidic planet (0.95g) (two penal terraformers)
 * Duct - Near terrestrial world (1.27g) - Already contains alien life. (A single penal terraformer)
 * Tyr - Medium gas giant, no rings
 * Loki - Super gas-giant, no rings.
 * Asteroid belt:
 * A belt of material rich in ice and metals.
 * Located between Cauldron and Duct.
 * Artificial Structures:
 * The Relays (Near the LeGrange point of the binary stars)
 * The power generators (In close orbit of Mu Herculis Alpha)
 * A Solar Protectorate station - manages traffic and security in the system (In the Asteroid belt)
 * A pair of commercial mining operations with plenty of commercial ship traffic. (In the Asteroid belt directly opposite the primary star from each other)
 * These stations (Puget and Tacoma) are free ports only loosely controlled by the Solar Protectorate.