Aberrant: Cpt James Monroe

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Character sheet for James Monroe

Summary of Powers:


 * Elemental Mastery: He basically has water bending, he can move about a swimming pool’s worth of water around at a time and can do things that could be simulated by heavy industrial machinery like a jet engine’s exhaust, an Industrial pump or a small dam. He can do it up to about 100-1000 meters away and he can also manipulate water in delicate ways. This costs 2 Quantum for as long as you are actively thinking about it, but it does not distract you.
 * Alterative Mode: He can instead focus on and change his own body to give himself gills, webbed fingers and toes. Together this grants him; the ability to swim at Speed Scale 3 (The Speed of a normal car); He can breathe under water; He gets +1 enhancement to swimming tests. This costs 2 Quantum Points per duration (Base duration is 6 hours)
 * Mega Stamina 1: Halve healing times, +1 to rolls against Stamina + Resolve to resist environmental damage. Resist pain, fatigue, hunger and thirst with scale 2 (Over twice as long as a normal human)
 * Mega Intelligence 1: Gain Intellect Scale 2 (the intelligence of a chess grandmaster). Double all of your successes against normal uses of intelligence. Also gain Iron Will 1 for free.
 * Mega Presence 1: Gain a Fame of 1, Gain a Leadership Scale of 2 (Double Successes on Charisma based rolls against normal people. This does not apply to recognised authority figures.)

Experience total:


 * 169 earned
 * 154 spent (on Eruption)

Current Total: 15 exp

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